4 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Full | ||||
|---|---|---|---|---|
| Your average, their wayrequired courses forced in | ||||
| Published rangetheir exact wording | 75–80%“75-80%” | 75% | 73–80%“Mid- to high 70s” | 73–77%“Mid-70s” |
| Required coursesforced into your top 6 — options are the row below | ENG4UMHF4U | No course codes parsed — see prerequisites | ENG4U | ENG4U |
| Choose one ofany of these satisfies it |
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| — | — |
| Prerequisitesas published |
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| More than marks?supplementary application | Marks only | Marks only | Marks only | Marks only |
| Co-op | No | No | Available | No |
| Degree | — | — | — | — |
| First-year intakewhere published | — | — | 35 | 340 |
| What you study | Computer Science | Computer ScienceDesignInterdisciplinary StudiesOthers in Technology | Computer Animation and Visual EffectsComputer GamesDesign | Cinematics & PhotographyComputer Animation and Visual EffectsDanceDesign |
| What it is | You study computer science — programming, algorithms, data structures, software design, and related computing theory — on a schedule that lets you work or manage other commitments at the same time. Part-time means you take fewer courses per term and spread your degree over a longer period than full-time students. This suits people who need to balance education with work, caregiving, or other responsibilities. | You study computer science and design together in a hands-on, project-based way rather than as separate subjects. The program emphasizes learning through real problems and experimentation, so you'll build working projects alongside traditional coursework. This suits people who want to understand how technology and design connect and prefer learning by doing. | This program teaches you how to create digital content across animation, game design, and visual media. Unlike a pure computer science degree, it balances technical skills with creative and design thinking. It suits people who want to build things that people see and interact with, rather than work mainly on backend systems or theory. | You study the creative and business sides of art, film, design, and performance. This program combines hands-on work in fields like photography, animation, drama, and dance with classes in marketing and media studies, so you're not just making art — you're learning how to manage projects and reach audiences. It suits people who want careers in creative industries but also need to understand budgets, promotion, and how to run cultural organizations. |
| The door tomajors you reach through it | Applied to directly | Applied to directly | Applied to directly | communications |
| Entrance awardsat this campus, by average | 2 published, 0 with no applicationfrom 85%See them | 22 published, 5 with no applicationfrom 75%See them | 29 published, 4 with no applicationfrom 75%See them | 4 published, 4 with no applicationfrom 85%See them |
| Source | Toronto Metropolitan University on OUInfo | University of Ottawa on OUInfo | York University on OUInfo | University of Toronto — Scarborough on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
- Professional Translation (BA, iBA)73–80%+
- Honours Bachelor of Applied Arts in Media & Communication Studies and Diploma in Media Communications70–75%+
- Multidisciplinary Design- Experiential Learning (4 years)75%+
- Digital Media (BA) – Lassonde School of Engineering73–80%+
- Digital FuturesNot published+
- Visual and Critical Studies (Art History)Not published+
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.