Cutoffs

3 programs, side by side

Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.

U of T (St. George)

Computer Science

OUAC TAD

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Brock

Game Programming

OUAC BGP

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Brock

Game Design

OUAC BGD

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Your average, their wayrequired courses forced in
Published rangetheir exact wording90–93%Low 90s80–83%Low 80s80–83%Low 80s
Required coursesforced into your top 6 — options are the row belowENG4UMCV4UENG4UENG4U
Choose one ofany of these satisfies it
  • one of MCV4U, MHF4U
Prerequisitesas published
  • ENG4U
  • MCV4U
  • ENG4U
  • MHF4U (min. 70%) or MCV4U (min. 70%)
  • Strongly recommended subject: ICS4U
  • ENG4U
  • Recommended subjects:
  • 1 from 4U History, Philosophy, Classical Studies or International Language
  • ASM4U, AVI4M, ADA4M or ICS3C
More than marks?supplementary applicationYes
  • Applicants to the Arts & Science Computer Science admission category must submit a supplemental application by the posted document deadlines. The supplemental application can be found in applicants' Join U of T account after they have applied, and will be included as one of their "to-do" items in their admission checklist.
Usually closes before January 15
Marks onlyMarks only
Co-opNoNoNo
DegreeBachelor of Science, BSc, Diploma, Dipl.Bachelor of Arts, BA, Diploma, Dipl.
First-year intakewhere published
What you studyComputer GamesComputer ScienceDesignEntrepreneurshipCinematics & PhotographyComputer Animation and Visual EffectsComputer GamesDesign
What it isThis program teaches you how to design, build, and test software and computer systems. You study programming languages, algorithms, data structures, and how computers work at a fundamental level. It suits people who enjoy problem-solving and logical thinking, whether you want to work in industry, research, or develop your own applications.You learn to design and code video games, combining programming skills with game design and storytelling. This program emphasizes building complete games from concept to finished product, rather than studying general computer science. It suits people who want to work in the game industry and have both technical problem-solving skills and creative ideas.You study how to create video games from start to finish, learning programming, visual design, animation, sound, and storytelling. Unlike a pure computer science degree, this program balances technical skills with creative and business thinking, so you learn game engines, art, and how to actually launch a game. It suits people who want hands-on work making games rather than working only on backend code or studying game theory in isolation.
The door tomajors you reach through itcomputer sciencesoftware engineeringApplied to directlyApplied to directly
Entrance awardsat this campus, by average5 published, 3 with no applicationfrom 90%See them4 published, 1 with no applicationfrom 80%See them4 published, 1 with no applicationfrom 80%See them
SourceUniversity of Toronto — St. George on OUInfoBrock University on OUInfoBrock University on OUInfo

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Same subject area and a similar published range, at a campus you have not got in the table yet.

Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.