3 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Your average, their wayrequired courses forced in | |||
|---|---|---|---|
| Published rangetheir exact wording | 73–80%“Mid to high 70s” | 73–77%“Mid 70s” | 73–80%“Mid- to high 70s” |
| Required coursesforced into your top 6 — options are the row below | ENG4U | ENG4U | ENG4U |
| Choose one ofany of these satisfies it | — | — | — |
| Prerequisitesas published |
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| More than marks?supplementary application | Marks only | Marks only | Marks only |
| Co-op | No | No | Available |
| Degree | Bachelor of Arts, BA, Diploma, Dipl. | Bachelor of Arts, BA, Diploma, Dipl. | — |
| First-year intakewhere published | 60 | — | 35 |
| What you study | Cinematics & PhotographyDesignFine Art | Cinematics & PhotographyComputer Animation and Visual Effects | Computer Animation and Visual EffectsComputer GamesDesign |
| What it is | Visual Studies is the study of how images, film, photography, and design communicate meaning and shape culture. You'll learn theory, history, and hands-on practice across cinematography, photography, fine art, and design. This program suits students who want to understand visual culture deeply and develop creative skills, rather than train narrowly for a specific design or film production role. | You earn a BA in Film Studies while also completing a separate diploma through Vancouver Film School. The diploma focuses on hands-on technical skills in animation, visual effects, and cinematography that complement the theory and history you study in the university degree. This suits students who want both the critical thinking and broad knowledge of a university degree alongside practical industry training in filmmaking technology. | This program teaches you how to create digital content across animation, game design, and visual media. Unlike a pure computer science degree, it balances technical skills with creative and design thinking. It suits people who want to build things that people see and interact with, rather than work mainly on backend systems or theory. |
| The door tomajors you reach through it | Applied to directly | Applied to directly | Applied to directly |
| Entrance awardsat this campus, by average | 4 published, 4 with no applicationfrom 90%See them | 11 published, 1 with no applicationfrom 75%See them | 29 published, 4 with no applicationfrom 75%See them |
| Source | University of Toronto — Mississauga on OUInfo | Wilfrid Laurier University — Waterloo on OUInfo | York University on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.