3 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Your average, their wayrequired courses forced in | |||
|---|---|---|---|
| Published rangetheir exact wording | 80–83%“Low 80s” | 80–83%“Low 80s” | 80–87%“Low to mid 80s” |
| Required coursesforced into your top 6 — options are the row below | ENG4U | ENG4U | ENG4U |
| Choose one ofany of these satisfies it | — | — | — |
| Prerequisitesas published |
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| More than marks?supplementary application | Yes
| Marks only | Marks only |
| Co-op | No | No | Available |
| Degree | — | Bachelor of Arts, BA, Diploma, Dipl. | — |
| First-year intakewhere published | 150 | — | 300 |
| What you study | Cinematics & PhotographyMedia and Communication Studies | Cinematics & PhotographyComputer Animation and Visual EffectsComputer GamesDesign | Information SystemsInformation TechnologyMedia and Communication StudiesOthers in Technology |
| What it is | You'll study how to plan, shoot, and produce films and videos from start to finish. This program goes deeper into the technical and creative sides of filmmaking than a general media studies degree would, with hands-on work in cinematography, lighting, editing, and storytelling. It suits people who want to work as directors, cinematographers, or producers rather than study media theory or work in broader communications roles. | You study how to create video games from start to finish, learning programming, visual design, animation, sound, and storytelling. Unlike a pure computer science degree, this program balances technical skills with creative and business thinking, so you learn game engines, art, and how to actually launch a game. It suits people who want hands-on work making games rather than working only on backend code or studying game theory in isolation. | This program combines the study of media, communication, and information technology — learning how messages are created, shared, and understood across digital and traditional platforms alongside practical IT skills. The co-op requirement means you alternate between classroom terms and paid work placements in media, tech, or communications companies, giving you real industry experience alongside your degree. It suits students interested in how technology shapes storytelling and public conversation, who want hands-on workplace experience before graduating. |
| The door tomajors you reach through it | Applied to directly | Applied to directly | communications |
| Entrance awardsat this campus, by average | 29 published, 4 with no applicationfrom 75%See them | 4 published, 1 with no applicationfrom 80%See them | 6 published, 5 with no applicationfrom 85%See them |
| Source | York University on OUInfo | Brock University on OUInfo | Western University on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.