Cutoffs

4 programs, side by side

Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.

Full
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Brock

Game Design

OUAC BGD

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Brock

Game Programming

OUAC BGP

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Your average, their wayrequired courses forced in
Published rangetheir exact wording83–87%Mid-80s80–83%Low 80s80–87%Low to mid 80s80–83%Low 80s
Required coursesforced into your top 6 — options are the row belowENG4UENG4UENG4UENG4U
Choose one ofany of these satisfies it
  • one of MCV4U, MHF4U
Prerequisitesas published
  • Ontario Secondary School Diploma (OSSD)
  • ENG4U
  • 5 additional 4U/M courses
  • ENG4U
  • Recommended subjects:
  • 1 from 4U History, Philosophy, Classical Studies or International Language
  • ASM4U, AVI4M, ADA4M or ICS3C
  • English, ENG4U
  • ENG4U
  • MHF4U (min. 70%) or MCV4U (min. 70%)
  • Strongly recommended subject: ICS4U
More than marks?supplementary applicationYes
  • Submit your application for admission to the OUAC by January 15, 2027, for guaranteed consideration to this program. Applications received after this date will be reviewed if space is available.
  • In addition to applying for admission to York via the OUAC, applicants must complete an audition, interview and/or portfolio review.
  • Learn more
Usually closes before January 15
Marks onlyMarks onlyMarks only
Co-opNoNoAvailableNo
DegreeBachelor of Arts, BA, Diploma, Dipl.Bachelor of Science, BSc, Diploma, Dipl.
First-year intakewhere published25300
What you studyCinematics & PhotographyMedia and Communication StudiesCinematics & PhotographyComputer Animation and Visual EffectsComputer GamesDesignInformation SystemsInformation TechnologyMedia and Communication StudiesOthers in TechnologyComputer GamesComputer ScienceDesignEntrepreneurship
What it isIn this program you study how to write screenplays and develop film and television projects from concept through production. You'll learn storytelling for screen, visual language, and the business side of getting projects made, rather than focusing only on technical filmmaking or only on media theory. It's suited to people who want to create original stories for film and TV and understand how to shepherd those ideas into reality.You study how to create video games from start to finish, learning programming, visual design, animation, sound, and storytelling. Unlike a pure computer science degree, this program balances technical skills with creative and business thinking, so you learn game engines, art, and how to actually launch a game. It suits people who want hands-on work making games rather than working only on backend code or studying game theory in isolation.This program combines the study of media, communication, and information technology — learning how messages are created, shared, and understood across digital and traditional platforms alongside practical IT skills. The co-op requirement means you alternate between classroom terms and paid work placements in media, tech, or communications companies, giving you real industry experience alongside your degree. It suits students interested in how technology shapes storytelling and public conversation, who want hands-on workplace experience before graduating.You learn to design and code video games, combining programming skills with game design and storytelling. This program emphasizes building complete games from concept to finished product, rather than studying general computer science. It suits people who want to work in the game industry and have both technical problem-solving skills and creative ideas.
The door tomajors you reach through itApplied to directlyApplied to directlycommunicationsApplied to directly
Entrance awardsat this campus, by average29 published, 4 with no applicationfrom 75%See them4 published, 1 with no applicationfrom 80%See them6 published, 5 with no applicationfrom 85%See them4 published, 1 with no applicationfrom 80%See them
SourceYork University on OUInfoBrock University on OUInfoWestern University on OUInfoBrock University on OUInfo

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