3 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Your average, their wayrequired courses forced in | |||
|---|---|---|---|
| Published rangetheir exact wording | 73–80%“Mid- to high 70s” | 73–77%“Mid-70s” | 75%“75% minimum average” |
| Required coursesforced into your top 6 — options are the row below | ENG4U | ENG4U | ENG4UMHF4USPH4U |
| Choose one ofany of these satisfies it | — | — | — |
| Prerequisitesas published |
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| More than marks?supplementary application | Marks only | Marks only | Marks only |
| Co-op | Available | No | No |
| Degree | — | — | Bachelor of Fine Arts, BFA, Bachelor of Science, BSc |
| First-year intakewhere published | 35 | — | — |
| What you study | Computer Animation and Visual EffectsComputer GamesDesign | Fine ArtManagement | ArchitectureDesignFine ArtMaterials Science |
| What it is | This program teaches you how to create digital content across animation, game design, and visual media. Unlike a pure computer science degree, it balances technical skills with creative and design thinking. It suits people who want to build things that people see and interact with, rather than work mainly on backend systems or theory. | You study fine art alongside management and business skills, learning both how to make or curate art and how to run arts organizations or projects. This differs from a straight fine art degree because you gain practical training in budgets, planning, and leadership alongside studio work. It suits people who want careers in arts administration, gallery management, or running their own creative ventures rather than just making art. | This program combines studio art, architectural design, and materials science to explore how buildings and spaces are created and experienced. You'll study drawing, design principles, and the physical properties of construction materials alongside art history and theory. It suits students who want to work creatively with built environments — whether designing buildings, creating installations, or working in architectural practice — rather than pursuing fine art or architecture alone. |
| The door tomajors you reach through it | Applied to directly | Applied to directly | architecture |
| Entrance awardsat this campus, by average | 29 published, 4 with no applicationfrom 75%See them | 4 published, 1 with no applicationfrom 80%See them | None published by average |
| Source | York University on OUInfo | Brock University on OUInfo | University of Windsor on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.