Cutoffs

3 programs, side by side

Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.

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Brock

Game Design

OUAC BGD

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York (Markham)

Digital Technologies (BASc)

OUAC YTA

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Your average, their wayrequired courses forced in
Published rangetheir exact wording73–80%Mid- to high 70s80–83%Low 80s77–87%High 70s to mid-80s
Required coursesforced into your top 6 — options are the row belowENG4UENG4UENG4UMHF4U
Choose one ofany of these satisfies it
Prerequisitesas published
  • Ontario Secondary School Diploma (OSSD)
  • ENG4U
  • 4U Math (minimum grade of 75% required)
  • 4 additional 4U/M courses
  • 4M Arts (or similar arts training) recommended
  • ENG4U
  • Recommended subjects:
  • 1 from 4U History, Philosophy, Classical Studies or International Language
  • ASM4U, AVI4M, ADA4M or ICS3C
  • Ontario Secondary School Diploma (OSSD)
  • ENG4U
  • MHF4U
  • Four additional 4U or M courses (4U math recommended)
  • No prerequisite below 75%
More than marks?supplementary applicationMarks onlyMarks onlyMarks only
Co-opAvailableNoNo
DegreeBachelor of Arts, BA, Diploma, Dipl.
First-year intakewhere published35100
What you studyComputer Animation and Visual EffectsComputer GamesDesignCinematics & PhotographyComputer Animation and Visual EffectsComputer GamesDesignGeneral or Integrated EngineeringInformation Technology
What it isThis program teaches you how to create digital content across animation, game design, and visual media. Unlike a pure computer science degree, it balances technical skills with creative and design thinking. It suits people who want to build things that people see and interact with, rather than work mainly on backend systems or theory.You study how to create video games from start to finish, learning programming, visual design, animation, sound, and storytelling. Unlike a pure computer science degree, this program balances technical skills with creative and business thinking, so you learn game engines, art, and how to actually launch a game. It suits people who want hands-on work making games rather than working only on backend code or studying game theory in isolation.This program teaches you applied engineering and IT skills together, focusing on how to design, build, and manage digital systems and software in real-world settings. Unlike a pure computer science degree, it balances hands-on technical work with engineering principles. It suits students who want practical technical training and are comfortable mixing math-heavy coursework with project-based learning.
The door tomajors you reach through itApplied to directlyApplied to directlyApplied to directly
Entrance awardsat this campus, by average29 published, 4 with no applicationfrom 75%See them4 published, 1 with no applicationfrom 80%See themNone published by average
SourceYork University on OUInfoBrock University on OUInfoYork University — Markham on OUInfo

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Same subject area and a similar published range, at a campus you have not got in the table yet.

Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.