4 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Full | ||||
|---|---|---|---|---|
| Your average, their wayrequired courses forced in | ||||
| Published rangetheir exact wording | 73–80%“Mid- to high 70s” | 75% | 75%“75% minimum average” | 73–80%“Mid to High-70s” |
| Required coursesforced into your top 6 — options are the row below | ENG4U | ENG4U | ENG4UMHF4USPH4U | No course codes parsed — see prerequisites |
| Choose one ofany of these satisfies it | — |
| — | — |
| Prerequisitesas published |
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|
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| More than marks?supplementary application | Marks only | Yes
| Marks only | Marks only |
| Co-op | Available | Available | No | Available |
| Degree | — | — | Bachelor of Fine Arts, BFA, Bachelor of Science, BSc | — |
| First-year intakewhere published | 35 | — | — | 45 |
| What you study | Computer Animation and Visual EffectsComputer GamesDesign | Architecture | ArchitectureDesignFine ArtMaterials Science | Computer Animation and Visual EffectsComputer GamesComputer ScienceDesign |
| What it is | This program teaches you how to create digital content across animation, game design, and visual media. Unlike a pure computer science degree, it balances technical skills with creative and design thinking. It suits people who want to build things that people see and interact with, rather than work mainly on backend systems or theory. | Architectural Studies teaches you how to design buildings and spaces, from sketching initial ideas to understanding how they're built and function. This program includes paid work terms where you apply what you're learning at real architecture firms alongside your classroom studies. It suits students who combine creative design thinking with interest in how buildings work technically and who want practical experience before or alongside their formal studies. | This program combines studio art, architectural design, and materials science to explore how buildings and spaces are created and experienced. You'll study drawing, design principles, and the physical properties of construction materials alongside art history and theory. It suits students who want to work creatively with built environments — whether designing buildings, creating installations, or working in architectural practice — rather than pursuing fine art or architecture alone. | This program combines computer science, design, and visual storytelling to teach you how to create digital content like animated films, video games, and interactive media. Unlike a pure computer science degree, it balances technical coding skills with creative design and artistic principles. It suits people who want to build things on screen and understand both the programming and visual art sides of digital production. |
| The door tomajors you reach through it | Applied to directly | architecture | architecture | Applied to directly |
| Entrance awardsat this campus, by average | 29 published, 4 with no applicationfrom 75%See them | 6 published, 5 with no applicationfrom 80%See them | None published by average | 29 published, 4 with no applicationfrom 75%See them |
| Source | York University on OUInfo | Laurentian University on OUInfo | University of Windsor on OUInfo | York University on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
- Visual & Performing Arts, Arts Management and Media73–77%+
- Architectural Studies – Design75–77%+
- Architectural Studies – Urbanism75–77%+
- Conception multidisciplinaire - apprentissage expérientiel (4 ans)75%+
- Multidisciplinary Design- Experiential Learning (4 years)75%+
- Creative Technologies (BFA, Co-op available)73–77%+
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.