4 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Full | ||||
|---|---|---|---|---|
| Your average, their wayrequired courses forced in | ||||
| Published rangetheir exact wording | 73–77%“Mid-70s” | 80–83%“Low 80s” | 80–85%“80-85% (regular and co-op)” | 80–83%“Low 80s” |
| Required coursesforced into your top 6 — options are the row below | ENG4U | ENG4U | MCV4UMHF4U | ENG4U |
| Choose one ofany of these satisfies it | — | — | — |
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| Prerequisitesas published |
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| More than marks?supplementary application | Marks only | Marks only | Marks only | Marks only |
| Co-op | Available | No | Available | No |
| Degree | — | Bachelor of Arts, BA, Diploma, Dipl. | — | Bachelor of Science, BSc, Diploma, Dipl. |
| First-year intakewhere published | 200 | — | — | — |
| What you study | Business StudiesOthers in Business & Administrative StudiesSociology | Cinematics & PhotographyComputer Animation and Visual EffectsComputer GamesDesign | Artificial IntelligenceBusiness StudiesComputer GamesManagement | Computer GamesComputer ScienceDesignEntrepreneurship |
| What it is | You study business and organizations through both management and sociology lenses, examining how companies operate in society and affect people. This program blends traditional business topics like accounting and strategy with the social sciences, so you explore not just profits but also ethics, inequality, and community impact. It suits students interested in business who also want to understand the human and social dimensions of commerce, and the optional co-op lets you test this approach through paid work terms. | You study how to create video games from start to finish, learning programming, visual design, animation, sound, and storytelling. Unlike a pure computer science degree, this program balances technical skills with creative and business thinking, so you learn game engines, art, and how to actually launch a game. It suits people who want hands-on work making games rather than working only on backend code or studying game theory in isolation. | You study the theory and practice of building software, designing systems, and solving problems with computers. Carleton's program lets you focus on specializations like artificial intelligence, games, or software engineering, and includes a co-op stream where you alternate between classroom and paid work terms. This suits students who want hands-on industry experience alongside their degree and are interested in both the technical and applied sides of computing. | You learn to design and code video games, combining programming skills with game design and storytelling. This program emphasizes building complete games from concept to finished product, rather than studying general computer science. It suits people who want to work in the game industry and have both technical problem-solving skills and creative ideas. |
| The door tomajors you reach through it | Applied to directly | Applied to directly | computer science | Applied to directly |
| Entrance awardsat this campus, by average | 29 published, 4 with no applicationfrom 75%See them | 4 published, 1 with no applicationfrom 80%See them | 16 published, 9 with no applicationfrom 75%See them | 4 published, 1 with no applicationfrom 80%See them |
| Source | York University on OUInfo | Brock University on OUInfo | Carleton University on OUInfo | Brock University on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.