3 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Your average, their wayrequired courses forced in | |||
|---|---|---|---|
| Published rangetheir exact wording | 80–83%“Low 80s” | 80–83%“Low 80s” | 80–83%“Low 80s” |
| Required coursesforced into your top 6 — options are the row below | ENG4UMHF4U | ENG4U | ENG4U |
| Choose one ofany of these satisfies it | — |
| — |
| Prerequisitesas published |
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|
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| More than marks?supplementary application | Marks only | Marks only | Marks only |
| Co-op | Available | No | No |
| Degree | — | Bachelor of Science, BSc, Diploma, Dipl. | Bachelor of Arts, BA, Diploma, Dipl. |
| First-year intakewhere published | 40 | — | — |
| What you study | Business StudiesMathematicsOperational ResearchStatistics | Computer GamesComputer ScienceDesignEntrepreneurship | Cinematics & PhotographyComputer Animation and Visual EffectsComputer GamesDesign |
| What it is | Actuarial Science is the study of risk and uncertainty using mathematics, statistics, and business analysis to help insurance companies, pension funds, and other organizations make financial decisions. Unlike a pure mathematics degree, this program focuses on applied problem-solving for real-world financial scenarios. The co-op option lets you work in the field while studying, giving you practical experience alongside your coursework. This program suits people who enjoy mathematics and statistics, think logically about complex problems, and want a career with strong technical foundations and professional prospects. | You learn to design and code video games, combining programming skills with game design and storytelling. This program emphasizes building complete games from concept to finished product, rather than studying general computer science. It suits people who want to work in the game industry and have both technical problem-solving skills and creative ideas. | You study how to create video games from start to finish, learning programming, visual design, animation, sound, and storytelling. Unlike a pure computer science degree, this program balances technical skills with creative and business thinking, so you learn game engines, art, and how to actually launch a game. It suits people who want hands-on work making games rather than working only on backend code or studying game theory in isolation. |
| The door tomajors you reach through it | Applied to directly | Applied to directly | Applied to directly |
| Entrance awardsat this campus, by average | 29 published, 4 with no applicationfrom 75%See them | 4 published, 1 with no applicationfrom 80%See them | 4 published, 1 with no applicationfrom 80%See them |
| Source | York University on OUInfo | Brock University on OUInfo | Brock University on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
- Computing83–87%+
- Management Engineering (Co-op Only)83–90%+
- Computer Science80–85%+
- Computer Science and Mathematics (Joint Honours – 4 years) (French Immersion Stream is available)80%+
- Data Science- Computer Science and Mathematics (5-year double degree) (French Immersion Stream is available)80%+
- Global Business and Digital Arts (Co-op only)80–83%+
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.