4 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Full | ||||
|---|---|---|---|---|
| Your average, their wayrequired courses forced in | ||||
| Published rangetheir exact wording | 80–83%“Low 80s” | 80–83%“Low 80s” | 80–85%“80-85% (regular and co-op)” | 80%“80% (regular and co-op)” |
| Required coursesforced into your top 6 — options are the row below | ENG4UMHF4U | ENG4U | MCV4UMHF4U | ENG4UMHF4U |
| Choose one ofany of these satisfies it |
| — | — |
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| Prerequisitesas published |
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| More than marks?supplementary application | Marks only | Marks only | Marks only | Marks only |
| Co-op | Available | No | Available | Available |
| Degree | — | Bachelor of Arts, BA, Diploma, Dipl. | — | — |
| First-year intakewhere published | 25 | — | — | — |
| What you study | Artificial IntelligenceComputer ScienceSoftware Engineering | Cinematics & PhotographyComputer Animation and Visual EffectsComputer GamesDesign | Artificial IntelligenceBusiness StudiesComputer GamesManagement | AccountingBusiness StudiesEntrepreneurshipFinance |
| What it is | This program teaches you how to design, build, and maintain software and computer systems, with courses in artificial intelligence and software engineering. You can choose to add a co-op stream, which alternates your study terms with paid work terms at tech companies, giving you real workplace experience alongside your degree. It suits students who want hands-on coding skills and either prefer learning theory in a classroom setting or want to test their skills in industry while studying. | You study how to create video games from start to finish, learning programming, visual design, animation, sound, and storytelling. Unlike a pure computer science degree, this program balances technical skills with creative and business thinking, so you learn game engines, art, and how to actually launch a game. It suits people who want hands-on work making games rather than working only on backend code or studying game theory in isolation. | You study the theory and practice of building software, designing systems, and solving problems with computers. Carleton's program lets you focus on specializations like artificial intelligence, games, or software engineering, and includes a co-op stream where you alternate between classroom and paid work terms. This suits students who want hands-on industry experience alongside their degree and are interested in both the technical and applied sides of computing. | Commerce is a broad business degree where you study accounting, finance, marketing, management, and related topics. You choose a concentration like accounting or finance to specialize, rather than studying one narrow area. It suits people interested in business fundamentals and real-world work experience, since the program includes optional co-op placements that let you alternate between classes and paid jobs in your field. |
| The door tomajors you reach through it | Applied to directly | Applied to directly | computer science | commerce/businessfinancemarketing |
| Entrance awardsat this campus, by average | 29 published, 4 with no applicationfrom 75%See them | 4 published, 1 with no applicationfrom 80%See them | 16 published, 9 with no applicationfrom 75%See them | 16 published, 9 with no applicationfrom 75%See them |
| Source | York University on OUInfo | Brock University on OUInfo | Carleton University on OUInfo | Carleton University on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.