Cutoffs

3 programs, side by side

Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.

Brock

Game Design

OUAC BGD

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Brock

Game Programming

OUAC BGP

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Your average, their wayrequired courses forced in
Published rangetheir exact wording80–83%Low 80s75–77%75-77% (regular and co-op)80–83%Low 80s
Required coursesforced into your top 6 — options are the row belowENG4UENG4UMHF4USPH4UENG4U
Choose one ofany of these satisfies it
  • one of MCV4U, MHF4U
Prerequisitesas published
  • ENG4U
  • Recommended subjects:
  • 1 from 4U History, Philosophy, Classical Studies or International Language
  • ASM4U, AVI4M, ADA4M or ICS3C
  • English (ENG4U)
  • Physics (SPH4U)
  • Advanced Functions (MHF4U)
  • 3 best 4U/M courses
  • ENG4U
  • MHF4U (min. 70%) or MCV4U (min. 70%)
  • Strongly recommended subject: ICS4U
More than marks?supplementary applicationMarks onlyYes
  • Application deadline: March 1
  • Portfolio deadline: March 5
  • Alternative Offers
Usually closes before January 15
Marks only
Co-opNoAvailableNo
DegreeBachelor of Arts, BA, Diploma, Dipl.Bachelor of Science, BSc, Diploma, Dipl.
First-year intakewhere published
What you studyCinematics & PhotographyComputer Animation and Visual EffectsComputer GamesDesignArchitectureDesignComputer GamesComputer ScienceDesignEntrepreneurship
What it isYou study how to create video games from start to finish, learning programming, visual design, animation, sound, and storytelling. Unlike a pure computer science degree, this program balances technical skills with creative and business thinking, so you learn game engines, art, and how to actually launch a game. It suits people who want hands-on work making games rather than working only on backend code or studying game theory in isolation.You study the creative and technical side of designing buildings and spaces, learning to sketch ideas, understand how structures work, and use design software. This program includes mandatory work terms where you apply classroom learning to real projects with architecture and design firms. It suits people who enjoy solving visual problems, thinking in three dimensions, and want hands-on experience before committing to a full architecture degree.You learn to design and code video games, combining programming skills with game design and storytelling. This program emphasizes building complete games from concept to finished product, rather than studying general computer science. It suits people who want to work in the game industry and have both technical problem-solving skills and creative ideas.
The door tomajors you reach through itApplied to directlyarchitectureApplied to directly
Entrance awardsat this campus, by average4 published, 1 with no applicationfrom 80%See them16 published, 9 with no applicationfrom 75%See them4 published, 1 with no applicationfrom 80%See them
SourceBrock University on OUInfoCarleton University on OUInfoBrock University on OUInfo

Also compare with

Same subject area and a similar published range, at a campus you have not got in the table yet.

Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.