4 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Full | ||||
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| Your average, their wayrequired courses forced in | ||||
| Published rangetheir exact wording | 73–77%“Mid 70s” | 70–75%“70-75%” | 75–80%“75%; co-op 80%” | 73–77%“Mid-70s” |
| Required coursesforced into your top 6 — options are the row below | ENG4U | ENG4U | MCV4UMHF4U | ENG4U |
| Choose one ofany of these satisfies it | — |
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| Prerequisitesas published |
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| More than marks?supplementary application | Marks only | Marks only | Marks only | Marks only |
| Co-op | No | Available | Available | No |
| Degree | — | — | Bachelor of Commerce, BCom, Bachelor of Commerce (Co-op), BCom (Co-op), Bachelor of Commerce, BComm | — |
| First-year intakewhere published | — | — | 40 | 100 |
| What you study | Computer GamesMedia and Communication Studies | Business StudiesInformation SystemsManagement StudiesOthers in Technology | Business StudiesInformation SystemsManagement StudiesOthers in Business & Administrative Studies | Business StudiesComputer GamesInformation SystemsMedia and Communication Studies |
| What it is | You study how digital media and games work as storytelling and communication tools, combining the technical and creative sides of game design with the study of how media shapes culture and meaning. This program emphasizes both making and analyzing — you learn to create interactive work while understanding the theory behind it, rather than focusing only on coding or only on critique. It suits people who want to explore how games and digital media tell stories and influence audiences, and who are comfortable working across both artistic and analytical thinking. | This program teaches you to manage technology projects and systems within business settings, combining business strategy with hands-on IT knowledge. Unlike a pure computer science degree, you focus on how organizations actually use and implement technology rather than deep coding or programming. The built-in co-op option lets you alternate between classroom and paid work terms, giving you real professional experience before you graduate — a fit for students who want practical experience early and a blend of business and tech rather than specializing in either alone. | You study how businesses use technology and data to operate and make decisions. This program combines commerce fundamentals with information systems, so you focus on how companies manage software, networks, and digital tools rather than just general business. It suits people who want a business career but prefer working with technology and solving technical problems within an organization. | You study how to design, build, and produce video games and interactive digital media. This program combines computer programming and game design with business and media skills, so you learn both the technical side and the creative direction needed to develop games professionally. It suits people who want to work in game studios or media companies and enjoy problem-solving through coding as much as visual storytelling. |
| The door tomajors you reach through it | Applied to directly | Applied to directly | Applied to directly | Applied to directly |
| Entrance awardsat this campus, by average | 4 published, 1 with no applicationfrom 80%See them | 2 published, 0 with no applicationfrom 85%See them | 22 published, 5 with no applicationfrom 75%See them | 3 published, 3 with no applicationfrom 85%See them |
| Source | Brock University on OUInfo | Toronto Metropolitan University on OUInfo | University of Ottawa on OUInfo | Ontario Tech University on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.