3 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Your average, their wayrequired courses forced in | |||
|---|---|---|---|
| Published rangetheir exact wording | 75–77%“75-77% (regular and co-op)” | 73–77%“Mid-70s” | 73–80%“Mid to High-70s” |
| Required coursesforced into your top 6 — options are the row below | MHF4USPH4U | ENG4U | No course codes parsed — see prerequisites |
| Choose one ofany of these satisfies it | — |
| — |
| Prerequisitesas published |
|
|
|
| More than marks?supplementary application | Yes
| Marks only | Marks only |
| Co-op | Available | No | Available |
| Degree | — | — | — |
| First-year intakewhere published | 60 | 100 | 45 |
| What you study | Business StudiesDesignOthers in Business & Administrative StudiesProduction & Manufacturing Engineering | Business StudiesComputer GamesInformation SystemsMedia and Communication Studies | Computer Animation and Visual EffectsComputer GamesComputer ScienceDesign |
| What it is | Industrial Design teaches you how to plan and shape physical products — from phones to furniture to medical devices — so they work well, look good, and can actually be made. You'll combine design thinking with engineering and manufacturing knowledge to understand both the creative and practical sides of bringing products to life. The co-op term lets you work in industry while you study, so you apply what you learn to real projects. | You study how to design, build, and produce video games and interactive digital media. This program combines computer programming and game design with business and media skills, so you learn both the technical side and the creative direction needed to develop games professionally. It suits people who want to work in game studios or media companies and enjoy problem-solving through coding as much as visual storytelling. | This program combines computer science, design, and visual storytelling to teach you how to create digital content like animated films, video games, and interactive media. Unlike a pure computer science degree, it balances technical coding skills with creative design and artistic principles. It suits people who want to build things on screen and understand both the programming and visual art sides of digital production. |
| The door tomajors you reach through it | Applied to directly | Applied to directly | Applied to directly |
| Entrance awardsat this campus, by average | 16 published, 9 with no applicationfrom 75%See them | 3 published, 3 with no applicationfrom 85%See them | 29 published, 4 with no applicationfrom 75%See them |
| Source | Carleton University on OUInfo | Ontario Tech University on OUInfo | York University on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
- Professional Translation (BA, iBA)73–80%+
- Visual & Performing Arts, Arts Management and Media73–77%+
- Concurrent Education with Sports Administration – Junior/Intermediate75%+
- Sciences commerciales – Gestion des technologies d'affaires (4 ans)75–80%+
- Sports Administration75%+
- Digital Media (BA) - School of the Arts, Media, Performance & Design73–80%+
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.