Cutoffs

3 programs, side by side

Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.

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Brock

Game Design

OUAC BGD

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Your average, their wayrequired courses forced in
Published rangetheir exact wording75–77%75-77% (regular and co-op)80–83%Low 80s73–80%Mid- to high 70s
Required coursesforced into your top 6 — options are the row belowENG4UMHF4USPH4UENG4UENG4U
Choose one ofany of these satisfies it
Prerequisitesas published
  • English (ENG4U)
  • Physics (SPH4U)
  • Advanced Functions (MHF4U)
  • 3 best 4U/M courses
  • ENG4U
  • Recommended subjects:
  • 1 from 4U History, Philosophy, Classical Studies or International Language
  • ASM4U, AVI4M, ADA4M or ICS3C
  • Ontario Secondary School Diploma (OSSD)
  • ENG4U
  • 4U Math (minimum grade of 75% required)
  • 4 additional 4U/M courses
  • 4M Arts (or similar arts training) recommended
More than marks?supplementary applicationYes
  • Application deadline: March 1
  • Portfolio deadline: March 5
  • Alternative Offers
Usually closes before January 15
Marks onlyMarks only
Co-opAvailableNoAvailable
DegreeBachelor of Arts, BA, Diploma, Dipl.
First-year intakewhere published35
What you studyArchitectureDesignCinematics & PhotographyComputer Animation and Visual EffectsComputer GamesDesignComputer Animation and Visual EffectsComputer GamesDesign
What it isYou study the creative and technical side of designing buildings and spaces, learning to sketch ideas, understand how structures work, and use design software. This program includes mandatory work terms where you apply classroom learning to real projects with architecture and design firms. It suits people who enjoy solving visual problems, thinking in three dimensions, and want hands-on experience before committing to a full architecture degree.You study how to create video games from start to finish, learning programming, visual design, animation, sound, and storytelling. Unlike a pure computer science degree, this program balances technical skills with creative and business thinking, so you learn game engines, art, and how to actually launch a game. It suits people who want hands-on work making games rather than working only on backend code or studying game theory in isolation.This program teaches you how to create digital content across animation, game design, and visual media. Unlike a pure computer science degree, it balances technical skills with creative and design thinking. It suits people who want to build things that people see and interact with, rather than work mainly on backend systems or theory.
The door tomajors you reach through itarchitectureApplied to directlyApplied to directly
Entrance awardsat this campus, by average16 published, 9 with no applicationfrom 75%See them4 published, 1 with no applicationfrom 80%See them29 published, 4 with no applicationfrom 75%See them
SourceCarleton University on OUInfoBrock University on OUInfoYork University on OUInfo

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Same subject area and a similar published range, at a campus you have not got in the table yet.

Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.