Cutoffs

4 programs, side by side

Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.

Full
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Brock

Game Programming

OUAC BGP

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York (Markham)

Digital Technologies (BASc)

OUAC YTA

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Your average, their wayrequired courses forced in
Published rangetheir exact wording75–77%75-77% (regular and co-op)80–83%Low 80s77–87%High 70s to mid-80s80%
Required coursesforced into your top 6 — options are the row belowENG4UMHF4USPH4UENG4UENG4UMHF4UMCV4UMHF4USCH4USPH4U
Choose one ofany of these satisfies it
  • one of MCV4U, MHF4U
  • one of ENG4U, FRA4U
Prerequisitesas published
  • English (ENG4U)
  • Physics (SPH4U)
  • Advanced Functions (MHF4U)
  • 3 best 4U/M courses
  • ENG4U
  • MHF4U (min. 70%) or MCV4U (min. 70%)
  • Strongly recommended subject: ICS4U
  • Ontario Secondary School Diploma (OSSD)
  • ENG4U
  • MHF4U
  • Four additional 4U or M courses (4U math recommended)
  • No prerequisite below 75%
  • ENG4U or FRA4U
  • MHF4U
  • MCV4U
  • SPH4U
  • SCH4U
  • +2 more on the program page
More than marks?supplementary applicationYes
  • Application deadline: March 1
  • Portfolio deadline: March 5
  • Alternative Offers
Usually closes before January 15
Marks onlyMarks onlyMarks only
Co-opAvailableNoNoAvailable
DegreeBachelor of Science, BSc, Diploma, Dipl.Bachelor of Applied Science, BASc, Bachelor of Engineering (Co-op), BEng (Co-op)
First-year intakewhere published10088
What you studyArchitectureDesignComputer GamesComputer ScienceDesignEntrepreneurshipGeneral or Integrated EngineeringInformation TechnologyComputer EngineeringComputer ScienceGeneral or Integrated EngineeringSoftware Engineering
What it isYou study the creative and technical side of designing buildings and spaces, learning to sketch ideas, understand how structures work, and use design software. This program includes mandatory work terms where you apply classroom learning to real projects with architecture and design firms. It suits people who enjoy solving visual problems, thinking in three dimensions, and want hands-on experience before committing to a full architecture degree.You learn to design and code video games, combining programming skills with game design and storytelling. This program emphasizes building complete games from concept to finished product, rather than studying general computer science. It suits people who want to work in the game industry and have both technical problem-solving skills and creative ideas.This program teaches you applied engineering and IT skills together, focusing on how to design, build, and manage digital systems and software in real-world settings. Unlike a pure computer science degree, it balances hands-on technical work with engineering principles. It suits students who want practical technical training and are comfortable mixing math-heavy coursework with project-based learning.Computer engineering combines the design of computer hardware with the software that runs on it. You'll study circuits, processors, programming, and systems that integrate both. The co-op stream lets you alternate between classroom and paid work terms at tech companies, giving you real industry experience alongside your degree, which sets it apart from the straight four-year option.
The door tomajors you reach through itarchitectureApplied to directlyApplied to directlyApplied to directly
Entrance awardsat this campus, by average16 published, 9 with no applicationfrom 75%See them4 published, 1 with no applicationfrom 80%See themNone published by average22 published, 5 with no applicationfrom 75%See them
SourceCarleton University on OUInfoBrock University on OUInfoYork University — Markham on OUInfoUniversity of Ottawa on OUInfo

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Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.