3 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Your average, their wayrequired courses forced in | |||
|---|---|---|---|
| Published rangetheir exact wording | 75–77%“75-77% (regular and co-op)” | 80–83%“Low 80s” | Not published“N/A” |
| Required coursesforced into your top 6 — options are the row below | ENG4UMHF4USPH4U | ENG4U | ENG4U |
| Choose one ofany of these satisfies it | — | — | — |
| Prerequisitesas published |
|
|
|
| More than marks?supplementary application | Yes
| Marks only | Yes
|
| Co-op | Available | Available | No |
| Degree | — | — | — |
| First-year intakewhere published | — | 140 | — |
| What you study | ArchitectureDesign | Business StudiesComputer Animation and Visual EffectsDesignMedia and Communication Studies | Computer Animation and Visual EffectsDesignInformation SystemsMedia and Communication Studies |
| What it is | You study the creative and technical side of designing buildings and spaces, learning to sketch ideas, understand how structures work, and use design software. This program includes mandatory work terms where you apply classroom learning to real projects with architecture and design firms. It suits people who enjoy solving visual problems, thinking in three dimensions, and want hands-on experience before committing to a full architecture degree. | You study both business and digital creative work — things like animation, graphic design, and media production — alongside practical work terms in real companies. Unlike a general business degree, this combines creative visual skills with business knowledge so you can manage or launch projects that blend both. It suits people who want to work in creative industries but also understand the commercial and organizational side of getting work made and sold. | You study how to create visual communication using design principles, digital tools, and image-making across print, screen, and interactive media. Graphic design differs from fine arts in that you're solving communication problems for clients or audiences rather than making art for its own sake. This program suits people who think visually, enjoy problem-solving with images and type, and want to work in advertising, branding, publishing, or digital media. |
| The door tomajors you reach through it | architecture | Applied to directly | Applied to directly |
| Entrance awardsat this campus, by average | 16 published, 9 with no applicationfrom 75%See them | 4 published, 3 with no applicationfrom 80%See them | None published by average |
| Source | Carleton University on OUInfo | University of Waterloo on OUInfo | OCAD University on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
- Information Technology - Game Development and Interactive Media73–77%+
- Visual & Performing Arts, Arts Management and Media73–77%+
- Communication and Digital Media Studies70–73%+
- Honours Bachelor of Applied Arts in Media & Communication Studies and Diploma in Media Communications70–75%+
- AdvertisingNot published+
- Digital FuturesNot published+
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.