3 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Your average, their wayrequired courses forced in | |||
|---|---|---|---|
| Published rangetheir exact wording | 73–77%“Mid-70s” | 73–80%“Mid to high 70s” | 73–77%“Mid-70s” |
| Required coursesforced into your top 6 — options are the row below | ENG4UICS4UMHF4U | ENG4U | ENG4U |
| Choose one ofany of these satisfies it |
| — | — |
| Prerequisitesas published |
|
|
|
| More than marks?supplementary application | Marks only | Marks only | Marks only |
| Co-op | Available | No | No |
| Degree | Bachelor of Science (Co-op), BSc (Co-op), Bachelor of Science and Management (Co-op), BSc&Mgt (Co-op) | Bachelor of Arts, BA, Diploma, Dipl. | — |
| First-year intakewhere published | 140 | 60 | 340 |
| What you study | ChemistryComputer Science | Cinematics & PhotographyDesignFine Art | Cinematics & PhotographyComputer Animation and Visual EffectsDanceDesign |
| What it is | You study computer science — writing code, building software, and solving problems with computers — while working in paid job placements throughout your degree. The co-op requirement means you'll alternate between semesters of classes and semesters working at real companies, giving you professional experience alongside your education. The Management option adds business and organizational courses if you want to move toward leadership roles; the straight Computer Science path suits you if you want to focus purely on technical skills and software development. | Visual Studies is the study of how images, film, photography, and design communicate meaning and shape culture. You'll learn theory, history, and hands-on practice across cinematography, photography, fine art, and design. This program suits students who want to understand visual culture deeply and develop creative skills, rather than train narrowly for a specific design or film production role. | You study the creative and business sides of art, film, design, and performance. This program combines hands-on work in fields like photography, animation, drama, and dance with classes in marketing and media studies, so you're not just making art — you're learning how to manage projects and reach audiences. It suits people who want careers in creative industries but also need to understand budgets, promotion, and how to run cultural organizations. |
| The door tomajors you reach through it | Applied to directly | Applied to directly | communications |
| Entrance awardsat this campus, by average | 3 published, 3 with no applicationfrom 85%See them | 4 published, 4 with no applicationfrom 90%See them | 4 published, 4 with no applicationfrom 85%See them |
| Source | Ontario Tech University on OUInfo | University of Toronto — Mississauga on OUInfo | University of Toronto — Scarborough on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
- Professional Translation (BA, iBA)73–80%+
- Communications (BA, iBA)73–80%+
- Digital Media (BA) – Lassonde School of Engineering73–80%+
- International Studies (BA, iBA)73–80%+
- Communication, Media and Film70%+
- Honours Bachelor of Applied Arts in Media & Communication Studies and Diploma in Media Communications70–75%+
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.