4 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Full | ||||
|---|---|---|---|---|
| Your average, their wayrequired courses forced in | ||||
| Published rangetheir exact wording | 73–77%“Mid-70s” | 73–80%“Mid- to high 70s” | 83–87%“Mid 80s” | 70% |
| Required coursesforced into your top 6 — options are the row below | ENG4UICS4UMHF4U | ENG4U | ENG4UMCV4UMHF4U | ENG4UMHF4U |
| Choose one ofany of these satisfies it |
| — | — |
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| Prerequisitesas published |
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| More than marks?supplementary application | Marks only | Marks only | Marks only | Marks only |
| Co-op | Available | Available | Available | Available |
| Degree | Bachelor of Science (Co-op), BSc (Co-op), Bachelor of Science and Management (Co-op), BSc&Mgt (Co-op) | — | — | — |
| First-year intakewhere published | 140 | 35 | 400 | — |
| What you study | ChemistryComputer Science | Computer Animation and Visual EffectsComputer GamesDesign | Artificial IntelligenceComputer ScienceInformation SystemsInformation Technology | Artificial IntelligenceComputer GamesComputer ScienceInformation Systems |
| What it is | You study computer science — writing code, building software, and solving problems with computers — while working in paid job placements throughout your degree. The co-op requirement means you'll alternate between semesters of classes and semesters working at real companies, giving you professional experience alongside your education. The Management option adds business and organizational courses if you want to move toward leadership roles; the straight Computer Science path suits you if you want to focus purely on technical skills and software development. | This program teaches you how to create digital content across animation, game design, and visual media. Unlike a pure computer science degree, it balances technical skills with creative and design thinking. It suits people who want to build things that people see and interact with, rather than work mainly on backend systems or theory. | Computing at Queen's covers the theory and practice of building software, managing information systems, and developing artificial intelligence. You'll study programming, algorithms, data structures, and mathematics that underpin these fields. The program includes a co-op option, letting you alternate between classroom and paid work terms at tech companies, which sets it apart from a standard degree and gives you real industry experience alongside your studies. It suits people who like solving problems with code and want hands-on exposure to how software gets built in actual workplaces. | You study the design, development, and theory behind computer programs and systems — from artificial intelligence and game design to information management. This program lets you do paid work terms with employers alongside your classes, giving you real workplace experience before you graduate. It suits students who want hands-on industry experience early and are curious about how software and systems actually work in practice. |
| The door tomajors you reach through it | Applied to directly | Applied to directly | computer sciencesoftware engineering | computer science |
| Entrance awardsat this campus, by average | 3 published, 3 with no applicationfrom 85%See them | 29 published, 4 with no applicationfrom 75%See them | None published by average | 6 published, 5 with no applicationfrom 80%See them |
| Source | Ontario Tech University on OUInfo | York University on OUInfo | Queen's University on OUInfo | Lakehead University on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
- Data Science and Analytics – Computational Data Sciences77–80%+
- Data Science and Analytics – Financial Analytics77–80%+
- Game Programming80–83%+
- Conception multidisciplinaire - apprentissage expérientiel (4 ans)75%+
- Concurrent Education with Science – Junior/Intermediate75%+
- Multidisciplinary Design- Experiential Learning (4 years)75%+
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.