3 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Your average, their wayrequired courses forced in | |||
|---|---|---|---|
| Published rangetheir exact wording | 73–77%“Mid-70s” | 80–83%“Low 80s” | 78% |
| Required coursesforced into your top 6 — options are the row below | ENG4UMCV4UMHF4USCH4USPH4U | ENG4U | No course codes parsed — see prerequisites |
| Choose one ofany of these satisfies it | — |
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| Prerequisitesas published |
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| More than marks?supplementary application | Marks only | Marks only | Marks only |
| Co-op | Available | No | No |
| Degree | Bachelor of Engineering, BEng, Bachelor of Engineering and Management, BEng&Mgt | Bachelor of Science, BSc, Diploma, Dipl. | — |
| First-year intakewhere published | 500 | — | — |
| What you study | Electronic & Electrical EngineeringInformation ServicesManagement | Computer GamesComputer ScienceDesignEntrepreneurship | Computer ScienceDesignInterdisciplinary StudiesOthers in Technology |
| What it is | Electrical Engineering is a four-year program where you design, build, and troubleshoot systems that generate, transmit, and use electrical power and electronic devices. The BEng&Mgt option adds business and management courses so you can move toward leadership roles, whereas the straight BEng focuses entirely on engineering. Both include mandatory work terms, giving you paid experience in industry. This program suits you if you enjoy physics and math, like solving practical problems with electricity and electronics, and want hands-on learning alongside classroom theory. | You learn to design and code video games, combining programming skills with game design and storytelling. This program emphasizes building complete games from concept to finished product, rather than studying general computer science. It suits people who want to work in the game industry and have both technical problem-solving skills and creative ideas. | This program teaches you to design and build complex systems by combining computer science, engineering, and design thinking. Unlike a traditional engineering degree, it emphasizes creative problem-solving and working across different disciplines rather than specializing in one field. It suits students who want to develop technology solutions but enjoy visual design and teamwork as much as technical coding. |
| The door tomajors you reach through it | Applied to directly | Applied to directly | Applied to directly |
| Entrance awardsat this campus, by average | 3 published, 3 with no applicationfrom 85%See them | 4 published, 1 with no applicationfrom 80%See them | 22 published, 5 with no applicationfrom 75%See them |
| Source | Ontario Tech University on OUInfo | Brock University on OUInfo | University of Ottawa on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
- Conception multidisciplinaire - apprentissage expérientiel (4 ans)75%+
- Multidisciplinary Design- Experiential Learning (4 years)75%+
- Game Design80–83%+
- Multidisciplinary Design Engineering (4 years)80%+
- Data Science and Analytics – Computational Data Sciences77–80%+
- Data Science and Analytics – Financial Analytics77–80%+
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.