4 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Full | ||||
|---|---|---|---|---|
| Your average, their wayrequired courses forced in | ||||
| Published rangetheir exact wording | 73–77%“Mid-70s” | 73–80%“Mid- to high 70s” | 73–80%“Mid to high 70s” | 73–80%“Mid to High-70s” |
| Required coursesforced into your top 6 — options are the row below | ENG4UMCV4UMHF4USCH4USPH4U | ENG4U | ENG4U | No course codes parsed — see prerequisites |
| Choose one ofany of these satisfies it | — | — | — | — |
| Prerequisitesas published |
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| More than marks?supplementary application | Marks only | Marks only | Marks only | Marks only |
| Co-op | Available | Available | Available | Available |
| Degree | Bachelor of Engineering, BEng, Bachelor of Engineering and Management, BEng&Mgt | — | — | — |
| First-year intakewhere published | 500 | 35 | 275 | 45 |
| What you study | Electronic & Electrical EngineeringInformation ServicesManagement | Computer Animation and Visual EffectsComputer GamesDesign | Creative WritingInformation ServicesMedia and Communication StudiesOthers in Technology | Computer Animation and Visual EffectsComputer GamesComputer ScienceDesign |
| What it is | Electrical Engineering is a four-year program where you design, build, and troubleshoot systems that generate, transmit, and use electrical power and electronic devices. The BEng&Mgt option adds business and management courses so you can move toward leadership roles, whereas the straight BEng focuses entirely on engineering. Both include mandatory work terms, giving you paid experience in industry. This program suits you if you enjoy physics and math, like solving practical problems with electricity and electronics, and want hands-on learning alongside classroom theory. | This program teaches you how to create digital content across animation, game design, and visual media. Unlike a pure computer science degree, it balances technical skills with creative and design thinking. It suits people who want to build things that people see and interact with, rather than work mainly on backend systems or theory. | This program combines the study of how people create, share, and interpret information across media and cultures. You'll choose from areas like creative writing, media studies, publishing, and information technology, rather than specializing in just one. The co-op option lets you work in communications or tech roles while you study, which suits people who want real-world experience alongside their degree and flexibility in choosing which communication field interests them most. | This program combines computer science, design, and visual storytelling to teach you how to create digital content like animated films, video games, and interactive media. Unlike a pure computer science degree, it balances technical coding skills with creative design and artistic principles. It suits people who want to build things on screen and understand both the programming and visual art sides of digital production. |
| The door tomajors you reach through it | Applied to directly | Applied to directly | communications | Applied to directly |
| Entrance awardsat this campus, by average | 3 published, 3 with no applicationfrom 85%See them | 29 published, 4 with no applicationfrom 75%See them | 4 published, 4 with no applicationfrom 90%See them | 29 published, 4 with no applicationfrom 75%See them |
| Source | Ontario Tech University on OUInfo | York University on OUInfo | University of Toronto — Mississauga on OUInfo | York University on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
- Honours Bachelor of Applied Arts in Media & Communication Studies and Diploma in Media Communications70–75%+
- Visual & Performing Arts, Arts Management and Media73–77%+
- Conception multidisciplinaire - apprentissage expérientiel (4 ans)75%+
- Media Production and Design75%+
- Multidisciplinary Design- Experiential Learning (4 years)75%+
- Electrical Engineering (Co-op)73–77%+
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.