3 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Your average, their wayrequired courses forced in | |||
|---|---|---|---|
| Published rangetheir exact wording | 73–77%“Mid-70s” | Not published“N/A” | 73–80%“Mid to High-70s” |
| Required coursesforced into your top 6 — options are the row below | ENG4U | ENG4U | No course codes parsed — see prerequisites |
| Choose one ofany of these satisfies it |
| — | — |
| Prerequisitesas published |
|
|
|
| More than marks?supplementary application | Marks only | Yes
| Marks only |
| Co-op | No | No | Available |
| Degree | — | — | — |
| First-year intakewhere published | 100 | — | 45 |
| What you study | Business StudiesComputer GamesInformation SystemsMedia and Communication Studies | Computer Animation and Visual EffectsDesignInformation SystemsMedia and Communication Studies | Computer Animation and Visual EffectsComputer GamesComputer ScienceDesign |
| What it is | You study how to design, build, and produce video games and interactive digital media. This program combines computer programming and game design with business and media skills, so you learn both the technical side and the creative direction needed to develop games professionally. It suits people who want to work in game studios or media companies and enjoy problem-solving through coding as much as visual storytelling. | You study how to create visual communication using design principles, digital tools, and image-making across print, screen, and interactive media. Graphic design differs from fine arts in that you're solving communication problems for clients or audiences rather than making art for its own sake. This program suits people who think visually, enjoy problem-solving with images and type, and want to work in advertising, branding, publishing, or digital media. | This program combines computer science, design, and visual storytelling to teach you how to create digital content like animated films, video games, and interactive media. Unlike a pure computer science degree, it balances technical coding skills with creative design and artistic principles. It suits people who want to build things on screen and understand both the programming and visual art sides of digital production. |
| The door tomajors you reach through it | Applied to directly | Applied to directly | Applied to directly |
| Entrance awardsat this campus, by average | 3 published, 3 with no applicationfrom 85%See them | None published by average | 29 published, 4 with no applicationfrom 75%See them |
| Source | Ontario Tech University on OUInfo | OCAD University on OUInfo | York University on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
- Professional Translation (BA, iBA)73–80%+
- Visual & Performing Arts, Arts Management and Media73–77%+
- Honours Bachelor of Applied Arts in Media & Communication Studies and Diploma in Media Communications70–75%+
- Digital Media (BA) - School of the Arts, Media, Performance & Design73–80%+
- Communication and Digital Media Studies70–73%+
- Business Communication73–80%+
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.