Cutoffs

3 programs, side by side

Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.

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Your average, their wayrequired courses forced in
Published rangetheir exact wording73–77%Mid-70s75%73–80%Mid- to high 70s
Required coursesforced into your top 6 — options are the row belowENG4UNo course codes parsed — see prerequisitesENG4U
Choose one ofany of these satisfies it
  • one of ICS4U, MCV4U, MDM4U, MHF4U
  • one of ENG4U, FRA4U
  • one of MCV4U, MHF4U
  • one of ISC4U, SBI4U, SCH4U, SPH4U
Prerequisitesas published
  • Six 4U or 4M credits, including ENG4U with a minimum average of 60%
  • One of Advanced Functions (MHF4U), Calculus and Vectors (MCV4U) or Mathematics of Data Management (MDM4U) with a minimum grade of 60% or Computer Science (ICS4U) with a minimum average of 70%
  • Alternative Offers
  • If you do not meet the admission requirements, or we cannot accommodate your application, you may receive an offer to another closely related program.
  • ENG4U or FRA4U
  • MCV4U or MHF4U
  • One of the following: SBI4U, SCH4U, ISC4U, SPH4U
  • Students who do not have the 4U Math prerequisite can take the replacement course at the University either the summer before or during their first year.
  • Ontario Secondary School Diploma (OSSD)
  • ENG4U
  • 4U Math (minimum grade of 75% required)
  • 4 additional 4U/M courses
  • 4M Arts (or similar arts training) recommended
More than marks?supplementary applicationMarks onlyMarks onlyMarks only
Co-opNoNoAvailable
Degree
First-year intakewhere published1002135
What you studyBusiness StudiesComputer GamesInformation SystemsMedia and Communication StudiesComputer ScienceDesignInterdisciplinary StudiesOthers in TechnologyComputer Animation and Visual EffectsComputer GamesDesign
What it isYou study how to design, build, and produce video games and interactive digital media. This program combines computer programming and game design with business and media skills, so you learn both the technical side and the creative direction needed to develop games professionally. It suits people who want to work in game studios or media companies and enjoy problem-solving through coding as much as visual storytelling.You study design across multiple disciplines, blending computer science, visual and product design, and hands-on problem-solving. Unlike a single-discipline design program, this approach lets you explore how technology, creativity, and practical application intersect in real projects. It suits people who want to design solutions but aren't sure whether they lean toward coding, visual work, or engineering, and who learn best by doing.This program teaches you how to create digital content across animation, game design, and visual media. Unlike a pure computer science degree, it balances technical skills with creative and design thinking. It suits people who want to build things that people see and interact with, rather than work mainly on backend systems or theory.
The door tomajors you reach through itApplied to directlyApplied to directlyApplied to directly
Entrance awardsat this campus, by average3 published, 3 with no applicationfrom 85%See them22 published, 5 with no applicationfrom 75%See them29 published, 4 with no applicationfrom 75%See them
SourceOntario Tech University on OUInfoUniversity of Ottawa on OUInfoYork University on OUInfo

Also compare with

Same subject area and a similar published range, at a campus you have not got in the table yet.

Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.