4 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Full | ||||
|---|---|---|---|---|
| Your average, their wayrequired courses forced in | ||||
| Published rangetheir exact wording | 73–77%“Mid-70s” | 75–80%“75%; co-op 80%” | Not published“N/A” | 75–77%“75-77% (regular and co-op)” |
| Required coursesforced into your top 6 — options are the row below | ENG4U | MCV4UMHF4U | ENG4U | MHF4USPH4U |
| Choose one ofany of these satisfies it |
|
| — | — |
| Prerequisitesas published |
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|
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| More than marks?supplementary application | Marks only | Marks only | Yes
| Yes
|
| Co-op | No | Available | No | Available |
| Degree | — | Bachelor of Commerce, BCom, Bachelor of Commerce (Co-op), BCom (Co-op), Bachelor of Commerce, BComm | Bachelor of Design, BDes, Bachelor of Fine Arts, BFA | — |
| First-year intakewhere published | 100 | 40 | — | 60 |
| What you study | Business StudiesComputer GamesInformation SystemsMedia and Communication Studies | Business StudiesInformation SystemsManagement StudiesOthers in Business & Administrative Studies | Computer Animation and Visual EffectsDesignFine ArtInformation Systems | Business StudiesDesignOthers in Business & Administrative StudiesProduction & Manufacturing Engineering |
| What it is | You study how to design, build, and produce video games and interactive digital media. This program combines computer programming and game design with business and media skills, so you learn both the technical side and the creative direction needed to develop games professionally. It suits people who want to work in game studios or media companies and enjoy problem-solving through coding as much as visual storytelling. | You study how businesses use technology and data to operate and make decisions. This program combines commerce fundamentals with information systems, so you focus on how companies manage software, networks, and digital tools rather than just general business. It suits people who want a business career but prefer working with technology and solving technical problems within an organization. | Digital Futures is a design and fine arts program where you study visual storytelling through digital tools and media, combining animation, graphic design, coding, and art. Unlike traditional design or fine art streams, it's built around interdisciplinary collaboration and real-world projects that blend artistic creativity with digital technology and communication. It suits people who want to create visually, think critically about media, and work across both artistic and technical domains. | Industrial Design teaches you how to plan and shape physical products — from phones to furniture to medical devices — so they work well, look good, and can actually be made. You'll combine design thinking with engineering and manufacturing knowledge to understand both the creative and practical sides of bringing products to life. The co-op term lets you work in industry while you study, so you apply what you learn to real projects. |
| The door tomajors you reach through it | Applied to directly | Applied to directly | Applied to directly | Applied to directly |
| Entrance awardsat this campus, by average | 3 published, 3 with no applicationfrom 85%See them | 22 published, 5 with no applicationfrom 75%See them | None published by average | 16 published, 9 with no applicationfrom 75%See them |
| Source | Ontario Tech University on OUInfo | University of Ottawa on OUInfo | OCAD University on OUInfo | Carleton University on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
- Visual & Performing Arts, Arts Management and Media73–77%+
- Concurrent Education with Sports Administration – Junior/Intermediate75%+
- Sports Administration75%+
- Business Administration73–78%+
- Digital Media (BA) - School of the Arts, Media, Performance & Design73–80%+
- Digital Media (BA) – Lassonde School of Engineering73–80%+
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.