3 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Your average, their wayrequired courses forced in | |||
|---|---|---|---|
| Published rangetheir exact wording | 73–77%“Mid-70s” | 73–80%“Mid to High-70s” | 74%“74% minimum average” |
| Required coursesforced into your top 6 — options are the row below | ENG4UICS4UMHF4U | No course codes parsed — see prerequisites | ENG4UMHF4USCH4USPH4U |
| Choose one ofany of these satisfies it |
| — | — |
| Prerequisitesas published |
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| More than marks?supplementary application | Marks only | Marks only | Marks only |
| Co-op | Available | Available | Available |
| Degree | Bachelor of Science (Co-op), BSc (Co-op), Bachelor of Science and Management, BSc&Mgt | — | — |
| First-year intakewhere published | 140 | 45 | — |
| What you study | Computer ScienceMathematics | Computer Animation and Visual EffectsComputer GamesComputer ScienceDesign | Computer ScienceGeneral or Integrated EngineeringMathematicsOthers in Physical Sciences |
| What it is | You study computer science and mathematics together, learning to solve problems by combining coding skills with advanced mathematical theory. Unlike a regular computer science program, you're required to complete paid work terms with employers throughout your degree, giving you real professional experience alongside your studies. This suits students who want technical depth, enjoy both abstract math and practical programming, and prefer to earn money and build their resume while studying. | This program combines computer science, design, and visual storytelling to teach you how to create digital content like animated films, video games, and interactive media. Unlike a pure computer science degree, it balances technical coding skills with creative design and artistic principles. It suits people who want to build things on screen and understand both the programming and visual art sides of digital production. | General Engineering is a broad first-year program that covers the fundamental principles of engineering — mathematics, physics, chemistry, and computer science — without specializing in one branch like civil or mechanical. After first year, you choose a specific engineering discipline to focus on. The co-op option lets you alternate between classroom semesters and paid work terms with engineering employers, giving you real workplace experience before you graduate. This program suits students interested in engineering but unsure which specialty appeals to them, or those who want to build practical skills alongside their degree. |
| The door tomajors you reach through it | Applied to directly | Applied to directly | engineeringsoftware engineering |
| Entrance awardsat this campus, by average | 3 published, 3 with no applicationfrom 85%See them | 29 published, 4 with no applicationfrom 75%See them | None published by average |
| Source | Ontario Tech University on OUInfo | York University on OUInfo | University of Windsor on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
- Digital Media (BA) - School of the Arts, Media, Performance & Design73–80%+
- Honours Science (BSc)73–77%+
- Visual & Performing Arts, Arts Management and Media73–77%+
- Informatique et mathématiques (Bidisciplinaire – 4 ans)78–80%+
- Science des données- Informatique et mathématiques (Double grade – 5 ans)78–80%+
- Conception multidisciplinaire - apprentissage expérientiel (4 ans)75%+
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.