3 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Your average, their wayrequired courses forced in | |||
|---|---|---|---|
| Published rangetheir exact wording | 73–77%“Mid-70s” | 80–83%“Low 80s” | 77–87%“High 70s to mid-80s” |
| Required coursesforced into your top 6 — options are the row below | ENG4UMCV4UMHF4USCH4USPH4U | ENG4U | ENG4UMHF4U |
| Choose one ofany of these satisfies it | — | — | — |
| Prerequisitesas published |
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|
|
| More than marks?supplementary application | Marks only | Marks only | Marks only |
| Co-op | Available | No | No |
| Degree | Bachelor of Engineering (Co-op), BEng (Co-op), Bachelor of Engineering & Management (Co-op), BEng&Mgt (Co-op) | Bachelor of Arts, BA, Diploma, Dipl. | — |
| First-year intakewhere published | — | — | 100 |
| What you study | Artificial IntelligenceComputer EngineeringGeneral or Integrated Engineering | Cinematics & PhotographyComputer Animation and Visual EffectsComputer GamesDesign | General or Integrated EngineeringInformation Technology |
| What it is | Artificial Intelligence Engineering teaches you how to design systems and machines that can learn and make decisions like humans do, combining computer hardware, software, and AI techniques. The co-op requirement means you alternate between classroom semesters and paid work terms at companies, so you build real engineering experience while studying. The Management option adds business and leadership courses alongside the engineering core. This program suits students who want hands-on engineering work with AI technology and value learning in a workplace setting. | You study how to create video games from start to finish, learning programming, visual design, animation, sound, and storytelling. Unlike a pure computer science degree, this program balances technical skills with creative and business thinking, so you learn game engines, art, and how to actually launch a game. It suits people who want hands-on work making games rather than working only on backend code or studying game theory in isolation. | This program teaches you applied engineering and IT skills together, focusing on how to design, build, and manage digital systems and software in real-world settings. Unlike a pure computer science degree, it balances hands-on technical work with engineering principles. It suits students who want practical technical training and are comfortable mixing math-heavy coursework with project-based learning. |
| The door tomajors you reach through it | Applied to directly | Applied to directly | Applied to directly |
| Entrance awardsat this campus, by average | 3 published, 3 with no applicationfrom 85%See them | 4 published, 1 with no applicationfrom 80%See them | None published by average |
| Source | Ontario Tech University on OUInfo | Brock University on OUInfo | York University — Markham on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
- Engineering – Computer Systems75–80%+
- Game Programming80–83%+
- Concurrent Education: Arts, Media, Performance & Design (BEd)77–87%+
- Digital Media (BA) - School of the Arts, Media, Performance & Design73–80%+
- Digital Media (BA) – Lassonde School of Engineering73–80%+
- Visual & Performing Arts, Arts Management and Media73–77%+
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.