3 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Your average, their wayrequired courses forced in | |||
|---|---|---|---|
| Published rangetheir exact wording | Not published“N/A” | Not published“N/A” | 80–85%“80-85% (regular and co-op)” |
| Required coursesforced into your top 6 — options are the row below | ENG4U | ENG4U | MCV4UMHF4U |
| Choose one ofany of these satisfies it | — | — | — |
| Prerequisitesas published |
|
|
|
| More than marks?supplementary application | Yes
| Yes
| Marks only |
| Co-op | No | No | Available |
| Degree | — | — | — |
| First-year intakewhere published | — | — | — |
| What you study | DesignMarketingMedia and Communication StudiesPublicity Studies | Computer Animation and Visual EffectsDesignInformation SystemsMedia and Communication Studies | Artificial IntelligenceBusiness StudiesComputer GamesManagement |
| What it is | You study how to create and promote visual messages and campaigns that persuade people to buy products or use services. The program combines design skills (making ads look appealing), marketing strategy (understanding audiences), and media knowledge (knowing where ads reach people). It suits people who are creative, curious about why people make choices, and want to work in the creative industries. | You study how to create visual communication using design principles, digital tools, and image-making across print, screen, and interactive media. Graphic design differs from fine arts in that you're solving communication problems for clients or audiences rather than making art for its own sake. This program suits people who think visually, enjoy problem-solving with images and type, and want to work in advertising, branding, publishing, or digital media. | You study the theory and practice of building software, designing systems, and solving problems with computers. Carleton's program lets you focus on specializations like artificial intelligence, games, or software engineering, and includes a co-op stream where you alternate between classroom and paid work terms. This suits students who want hands-on industry experience alongside their degree and are interested in both the technical and applied sides of computing. |
| The door tomajors you reach through it | Applied to directly | Applied to directly | computer science |
| Entrance awardsat this campus, by average | None published by average | None published by average | 16 published, 9 with no applicationfrom 75%See them |
| Source | OCAD University on OUInfo | OCAD University on OUInfo | Carleton University on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.