4 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Full | ||||
|---|---|---|---|---|
| Your average, their wayrequired courses forced in | ||||
| Published rangetheir exact wording | 70% | 75–77%“75-77% (regular and co-op)” | 73–80%“Mid- to high 70s” | 70–73%“Low 70s” |
| Required coursesforced into your top 6 — options are the row below | ENG4UMHF4U | MHF4USPH4U | ENG4U | ENG4U |
| Choose one ofany of these satisfies it |
| — | — | — |
| Prerequisitesas published |
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| More than marks?supplementary application | Marks only | Yes
| Marks only | Marks only |
| Co-op | Available | Available | Available | Available |
| Degree | — | — | — | — |
| First-year intakewhere published | — | 60 | 35 | — |
| What you study | — | Business StudiesDesignOthers in Business & Administrative StudiesProduction & Manufacturing Engineering | Computer Animation and Visual EffectsComputer GamesDesign | Business StudiesCinematics & PhotographyComparative Literary StudiesCreative Writing |
| What it is | Computer Science is the study of how to design, build, and improve software and the systems that run it. You learn programming languages, algorithms, data structures, and problem-solving techniques that apply across industries. This program includes a mandatory co-op work term, so you spend time applying what you learn in real jobs alongside classroom study, which sets it apart from a straight academic stream. | Industrial Design teaches you how to plan and shape physical products — from phones to furniture to medical devices — so they work well, look good, and can actually be made. You'll combine design thinking with engineering and manufacturing knowledge to understand both the creative and practical sides of bringing products to life. The co-op term lets you work in industry while you study, so you apply what you learn to real projects. | This program teaches you how to create digital content across animation, game design, and visual media. Unlike a pure computer science degree, it balances technical skills with creative and design thinking. It suits people who want to build things that people see and interact with, rather than work mainly on backend systems or theory. | You study how organizations and individuals use digital platforms and media to communicate with audiences, drawing from business strategy, creative writing, design, law, and sociology. Unlike a straight marketing or media studies program, this one explicitly connects social media tactics to broader social impact and strategic business goals. It suits people who want to understand both the creative and analytical sides of digital communication, and who benefit from hands-on co-op work experience. |
| The door tomajors you reach through it | computer sciencesoftware engineering | Applied to directly | Applied to directly | Applied to directly |
| Entrance awardsat this campus, by average | 6 published, 5 with no applicationfrom 80%See them | 16 published, 9 with no applicationfrom 75%See them | 29 published, 4 with no applicationfrom 75%See them | 3 published, 3 with no applicationfrom 85%See them |
| Source | Laurentian University on OUInfo | Carleton University on OUInfo | York University on OUInfo | Ontario Tech University on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
- Professional Translation (BA, iBA)73–80%+
- Visual & Performing Arts, Arts Management and Media73–77%+
- Honours Bachelor of Applied Arts in Media & Communication Studies and Diploma in Media Communications70–75%+
- Business and Society70–73%+
- Graphic Communications Management70–75%+
- Business Administration73–78%+
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.