4 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Full | ||||
|---|---|---|---|---|
| Your average, their wayrequired courses forced in | ||||
| Published rangetheir exact wording | 70% | 73–80%“Mid- to high 70s” | 70–75%“70-75%” | 70–73%“Low 70s” |
| Required coursesforced into your top 6 — options are the row below | ENG4UMHF4U | ENG4U | ENG4U | ENG4U |
| Choose one ofany of these satisfies it |
| — | — | — |
| Prerequisitesas published |
|
|
|
|
| More than marks?supplementary application | Marks only | Marks only | Marks only | Marks only |
| Co-op | Available | Available | No | Available |
| Degree | — | — | — | — |
| First-year intakewhere published | — | 35 | 245 | — |
| What you study | — | Computer Animation and Visual EffectsComputer GamesDesign | Creative WritingDesignJournalismMedia and Communication Studies | Creative WritingJournalismMedia and Communication Studies |
| What it is | Computer Science is the study of how to design, build, and improve software and the systems that run it. You learn programming languages, algorithms, data structures, and problem-solving techniques that apply across industries. This program includes a mandatory co-op work term, so you spend time applying what you learn in real jobs alongside classroom study, which sets it apart from a straight academic stream. | This program teaches you how to create digital content across animation, game design, and visual media. Unlike a pure computer science degree, it balances technical skills with creative and design thinking. It suits people who want to build things that people see and interact with, rather than work mainly on backend systems or theory. | Creative Industries is an interdisciplinary program that brings together writing, design, journalism, and media studies so you can understand how creative work actually gets made and distributed in the real world. Rather than studying each of these fields separately, you learn how they connect and influence each other across publishing, advertising, broadcasting, and digital platforms. It suits people who want to work in media, publishing, or design but aren't sure yet which specific role fits them best. | You study how people communicate through writing, journalism, and digital media in the modern world. This co-op program includes mandatory work terms at media companies or communications organizations, so you alternate between semesters of classroom learning and paid professional experience. It suits students who want hands-on practice in the media industry while earning credits toward their degree. |
| The door tomajors you reach through it | computer sciencesoftware engineering | Applied to directly | Applied to directly | Applied to directly |
| Entrance awardsat this campus, by average | 6 published, 5 with no applicationfrom 80%See them | 29 published, 4 with no applicationfrom 75%See them | 2 published, 0 with no applicationfrom 85%See them | 3 published, 3 with no applicationfrom 85%See them |
| Source | Laurentian University on OUInfo | York University on OUInfo | Toronto Metropolitan University on OUInfo | Ontario Tech University on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
- Honours Bachelor of Applied Arts in Media & Communication Studies and Diploma in Media Communications70–75%+
- Visual & Performing Arts, Arts Management and Media73–77%+
- Communication and Digital Media Studies70–73%+
- Creativity, Digital Arts and Entertainment Industries (Co-op)70–73%+
- Strategic Communications, Social Media & Society70–73%+
- Visual and Critical Studies (Art History)Not published+
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.