Cutoffs

3 programs, side by side

Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.

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Brock

Game Programming

OUAC BGP

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Your average, their wayrequired courses forced in
Published rangetheir exact wording90%90%+75–77%75-77% (regular and co-op)80–83%Low 80s
Required coursesforced into your top 6 — options are the row belowENG4USPH4UENG4UMHF4USPH4UENG4U
Choose one ofany of these satisfies it
  • one of MCV4U, MHF4U
  • one of MCV4U, MHF4U
Prerequisitesas published
  • English/Anglais (ENG4U/EAE4U preferred)
  • Physics (SPH4U)
  • Mathematics [one of Calculus and Vectors (MCV4U) or Advanced Functions (MHF4U)]
  • English (ENG4U)
  • Physics (SPH4U)
  • Advanced Functions (MHF4U)
  • 3 best 4U/M courses
  • ENG4U
  • MHF4U (min. 70%) or MCV4U (min. 70%)
  • Strongly recommended subject: ICS4U
More than marks?supplementary applicationYes
  • Non-academic requirements: Portfolio
Usually closes before January 15
Yes
  • Application deadline: March 1
  • Portfolio deadline: March 5
  • Alternative Offers
Usually closes before January 15
Marks only
Co-opAvailableAvailableNo
DegreeBachelor of Science, BSc, Diploma, Dipl.
First-year intakewhere published135
What you studyArchitectureDesignArchitectureDesignComputer GamesComputer ScienceDesignEntrepreneurship
What it isArchitectural Science is the study of how buildings work technically and functionally—covering structure, systems, materials, and design—rather than architecture as pure art. The co-op option lets you work at real firms alongside your studies, giving you paid work experience in the field. This program suits students who want to understand the practical side of building design and who value hands-on learning in an actual workplace.You study the creative and technical side of designing buildings and spaces, learning to sketch ideas, understand how structures work, and use design software. This program includes mandatory work terms where you apply classroom learning to real projects with architecture and design firms. It suits people who enjoy solving visual problems, thinking in three dimensions, and want hands-on experience before committing to a full architecture degree.You learn to design and code video games, combining programming skills with game design and storytelling. This program emphasizes building complete games from concept to finished product, rather than studying general computer science. It suits people who want to work in the game industry and have both technical problem-solving skills and creative ideas.
The door tomajors you reach through itarchitecturearchitectureApplied to directly
Entrance awardsat this campus, by average2 published, 0 with no applicationfrom 85%See them16 published, 9 with no applicationfrom 75%See them4 published, 1 with no applicationfrom 80%See them
SourceToronto Metropolitan University on OUInfoCarleton University on OUInfoBrock University on OUInfo

Also compare with

Same subject area and a similar published range, at a campus you have not got in the table yet.

Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.