3 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Your average, their wayrequired courses forced in | |||
|---|---|---|---|
| Published rangetheir exact wording | 75–80%“75-80%” | 73–80%“Mid- to high-70s” | 73–77%“Mid-70s” |
| Required coursesforced into your top 6 — options are the row below | ENG4U | ENG4U | ENG4U |
| Choose one ofany of these satisfies it | — | — |
|
| Prerequisitesas published |
|
|
|
| More than marks?supplementary application | Yes
| Marks only | Marks only |
| Co-op | No | Available | No |
| Degree | — | — | — |
| First-year intakewhere published | 105 | — | 100 |
| What you study | Cinematics & PhotographyMedia and Communication Studies | Business StudiesMedia and Communication Studies | Business StudiesComputer GamesInformation SystemsMedia and Communication Studies |
| What it is | You study the creative and technical craft of making films, from cinematography and camera work to storytelling and visual composition. Unlike a broader media studies program, Image Arts focuses on hands-on production skills and the visual language of cinema rather than theory alone. This suits students who want to create films themselves and are comfortable learning through doing. | You study how organizations communicate with audiences through writing, media, and strategic messaging, blending business fundamentals with communication theory and practice. This program includes mandatory work terms alongside your classes, so you alternate between campus and paid jobs in communications roles. It suits people who want to work in corporate communications, marketing, public relations, or media while gaining real workplace experience. | You study how to design, build, and produce video games and interactive digital media. This program combines computer programming and game design with business and media skills, so you learn both the technical side and the creative direction needed to develop games professionally. It suits people who want to work in game studios or media companies and enjoy problem-solving through coding as much as visual storytelling. |
| The door tomajors you reach through it | Applied to directly | Applied to directly | Applied to directly |
| Entrance awardsat this campus, by average | 2 published, 0 with no applicationfrom 85%See them | 4 published, 1 with no applicationfrom 80%See them | 3 published, 3 with no applicationfrom 85%See them |
| Source | Toronto Metropolitan University on OUInfo | Brock University on OUInfo | Ontario Tech University on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
- Professional Translation (BA, iBA)73–80%+
- Communications (BA, iBA)73–80%+
- Film & Media Arts - Film Studies and Creative Media Industries (BA)73–77%+
- Visual & Performing Arts, Arts Management and Media73–77%+
- Concurrent Education with Sports Administration – Junior/Intermediate75%+
- Media Production and Design75%+
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.