4 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Full | ||||
|---|---|---|---|---|
| Your average, their wayrequired courses forced in | ||||
| Published rangetheir exact wording | 87–93%“High 80s to low 90s” | 80–83%“Low 80s” | 83–90%“Mid- to High 80s” | Not published“N/A” |
| Required coursesforced into your top 6 — options are the row below | ENG4U | ENG4U | ENG4UMCV4UMHF4USCH4USPH4U | ENG4U |
| Choose one ofany of these satisfies it | — | — | — | — |
| Prerequisitesas published |
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|
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| More than marks?supplementary application | Yes
| Marks only | Yes
| Yes
|
| Co-op | No | No | Available | No |
| Degree | — | Bachelor of Arts, BA, Diploma, Dipl. | — | — |
| First-year intakewhere published | — | — | 90 | — |
| What you study | ArchitectureDesignLandscape & Garden Design | Cinematics & PhotographyComputer Animation and Visual EffectsComputer GamesDesign | ArchitectureBuildingCivil EngineeringDesign | Computer GamesDesignGeneral or Integrated EngineeringInformation Systems |
| What it is | This program teaches you how to design and plan buildings, landscapes, and outdoor spaces, and understand the history and theory behind architecture. It differs from pure design programs because it emphasizes both the creative and technical sides of how buildings and environments are shaped. It suits students who want to study architecture as a discipline before applying to a professional architecture school, or who are drawn to design thinking and the built environment. | You study how to create video games from start to finish, learning programming, visual design, animation, sound, and storytelling. Unlike a pure computer science degree, this program balances technical skills with creative and business thinking, so you learn game engines, art, and how to actually launch a game. It suits people who want hands-on work making games rather than working only on backend code or studying game theory in isolation. | You study how buildings are designed and constructed, combining architecture with engineering principles like structural systems, materials, and building codes. This program requires you to do co-op work terms alongside your studies, so you alternate between school and paid job placements in design firms or construction companies. It suits students who want hands-on experience in the building industry and prefer learning by doing real projects, not just in classrooms. | Industrial design is the practice of creating products and objects that people use every day — from furniture and tools to consumer electronics — by combining aesthetics, function, and how they're actually made. You'll learn to sketch, model, and prototype while understanding materials, manufacturing, and user needs. This program suits people who enjoy solving practical problems visually and want to bridge the gap between art and engineering. |
| The door tomajors you reach through it | architecture | Applied to directly | Applied to directly | Applied to directly |
| Entrance awardsat this campus, by average | 5 published, 3 with no applicationfrom 90%See them | 4 published, 1 with no applicationfrom 80%See them | 4 published, 3 with no applicationfrom 80%See them | None published by average |
| Source | University of Toronto — St. George on OUInfo | Brock University on OUInfo | University of Waterloo on OUInfo | OCAD University on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.