3 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Your average, their wayrequired courses forced in | |||
|---|---|---|---|
| Published rangetheir exact wording | 73–80%“Mid- to high 70s” | 73–80%“Mid to high 70's” | 75%“75% (regular and co-op)” |
| Required coursesforced into your top 6 — options are the row below | ENG4U | ENG4UFRA4U | ENG4U |
| Choose one ofany of these satisfies it | — | — | — |
| Prerequisitesas published |
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|
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| More than marks?supplementary application | Marks only | Marks only | Marks only |
| Co-op | Available | No | Available |
| Degree | — | Bachelor of Arts, BA, International Bachelor of Arts, iBA | — |
| First-year intakewhere published | 35 | — | 50 |
| What you study | Computer Animation and Visual EffectsComputer GamesDesign | Cinematics & PhotographyMarketingMedia and Communication Studies | Cinematics & PhotographyCreative WritingDesignMedia and Communication Studies |
| What it is | This program teaches you how to create digital content across animation, game design, and visual media. Unlike a pure computer science degree, it balances technical skills with creative and design thinking. It suits people who want to build things that people see and interact with, rather than work mainly on backend systems or theory. | Communications at Glendon teaches you how media, visual culture, and marketing work in practice and in theory. You study cinematography and photography alongside media analysis and strategic communication, rather than pure theory or business skills alone. It suits people who want to understand how messages reach audiences across platforms and are willing to study in both English and French. | You study how to create and produce media across film, photography, writing, and design, learning both the technical skills and creative thinking behind what you see on screens and in print. Unlike a pure communication theory program, this one emphasizes hands-on production and design work alongside studying media's role in society. It suits people who want to make things, not just analyze them, and who enjoy combining visual, written, and conceptual work. |
| The door tomajors you reach through it | Applied to directly | Applied to directly | Applied to directly |
| Entrance awardsat this campus, by average | 29 published, 4 with no applicationfrom 75%See them | 13 published, 4 with no applicationfrom 75%See them | 16 published, 9 with no applicationfrom 75%See them |
| Source | York University on OUInfo | York University — Glendon on OUInfo | Carleton University on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
- Visual & Performing Arts, Arts Management and Media73–77%+
- Honours Bachelor of Applied Arts in Media & Communication Studies and Diploma in Media Communications70–75%+
- Strategic Communications, Social Media & Society70–73%+
- Professional Translation (BA, iBA)73–80%+
- Digital Media (BA) – Lassonde School of Engineering73–80%+
- Game Design80–83%+
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.