3 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Your average, their wayrequired courses forced in | |||
|---|---|---|---|
| Published rangetheir exact wording | 73–77%“Mid-70s” | 73–77%“Mid-70s” | 73–77%“Mid 70s” |
| Required coursesforced into your top 6 — options are the row below | ENG4U | ENG4U | ENG4U |
| Choose one ofany of these satisfies it | — |
| — |
| Prerequisitesas published |
|
|
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| More than marks?supplementary application | Marks only | Marks only | Marks only |
| Co-op | Available | No | No |
| Degree | Bachelor of Arts, BA, International Bachelor of Arts, iBA | — | — |
| First-year intakewhere published | 125 | 100 | — |
| What you study | Media and Communication Studies | Business StudiesComputer GamesInformation SystemsMedia and Communication Studies | Computer GamesMedia and Communication Studies |
| What it is | You study how media works — television, film, social media, news, advertising — and how people communicate through it. The international version lets you spend time studying abroad, and you can choose a co-op stream to do paid work placements with media companies alongside your courses. This program suits students curious about how messages spread, media influence society, and who want hands-on experience in the industry before graduating. | You study how to design, build, and produce video games and interactive digital media. This program combines computer programming and game design with business and media skills, so you learn both the technical side and the creative direction needed to develop games professionally. It suits people who want to work in game studios or media companies and enjoy problem-solving through coding as much as visual storytelling. | You study how digital media and games work as storytelling and communication tools, combining the technical and creative sides of game design with the study of how media shapes culture and meaning. This program emphasizes both making and analyzing — you learn to create interactive work while understanding the theory behind it, rather than focusing only on coding or only on critique. It suits people who want to explore how games and digital media tell stories and influence audiences, and who are comfortable working across both artistic and analytical thinking. |
| The door tomajors you reach through it | communications | Applied to directly | Applied to directly |
| Entrance awardsat this campus, by average | 29 published, 4 with no applicationfrom 75%See them | 3 published, 3 with no applicationfrom 85%See them | 4 published, 1 with no applicationfrom 80%See them |
| Source | York University on OUInfo | Ontario Tech University on OUInfo | Brock University on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
- Professional Translation (BA, iBA)73–80%+
- Concurrent Education with Sports Administration – Junior/Intermediate75%+
- Sciences commerciales – Gestion des technologies d'affaires (4 ans)75–80%+
- Sports Administration75%+
- Business Communication73–80%+
- Technology Management – Bachelor of Information Technology73–77%+
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.