4 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Full | ||||
|---|---|---|---|---|
| Your average, their wayrequired courses forced in | ||||
| Published rangetheir exact wording | 73–77%“Mid-70s” | 75% | 73–80%“Mid to high 70s” | 75–77%“75-77% (regular and co-op)” |
| Required coursesforced into your top 6 — options are the row below | ENG4U | ENG4U | ENG4U | ENG4UMHF4USPH4U |
| Choose one ofany of these satisfies it | — |
| — | — |
| Prerequisitesas published |
|
|
|
|
| More than marks?supplementary application | Marks only | Yes
| Marks only | Yes
|
| Co-op | Available | Available | No | Available |
| Degree | — | — | Bachelor of Arts, BA, Diploma, Dipl. | — |
| First-year intakewhere published | 50 | — | 60 | — |
| What you study | DesignEntrepreneurshipFine Art | Architecture | Cinematics & PhotographyDesignFine Art | ArchitectureDesign |
| What it is | Creative Technologies is a visual arts and design degree that combines fine art, graphic design, and digital media with entrepreneurship skills so you can develop creative work and understand how to turn ideas into projects or businesses. Unlike a straight fine arts program, it emphasizes the practical and business side of creative work. It suits people who want to make art or design but also care about how creative work reaches audiences and generates opportunity. | Architectural Studies teaches you how to design buildings and spaces, from sketching initial ideas to understanding how they're built and function. This program includes paid work terms where you apply what you're learning at real architecture firms alongside your classroom studies. It suits students who combine creative design thinking with interest in how buildings work technically and who want practical experience before or alongside their formal studies. | Visual Studies is the study of how images, film, photography, and design communicate meaning and shape culture. You'll learn theory, history, and hands-on practice across cinematography, photography, fine art, and design. This program suits students who want to understand visual culture deeply and develop creative skills, rather than train narrowly for a specific design or film production role. | You study the creative and technical side of designing buildings and spaces, learning to sketch ideas, understand how structures work, and use design software. This program includes mandatory work terms where you apply classroom learning to real projects with architecture and design firms. It suits people who enjoy solving visual problems, thinking in three dimensions, and want hands-on experience before committing to a full architecture degree. |
| The door tomajors you reach through it | Applied to directly | architecture | Applied to directly | architecture |
| Entrance awardsat this campus, by average | None published by average | 6 published, 5 with no applicationfrom 80%See them | 4 published, 4 with no applicationfrom 90%See them | 16 published, 9 with no applicationfrom 75%See them |
| Source | York University — Markham on OUInfo | Laurentian University on OUInfo | University of Toronto — Mississauga on OUInfo | Carleton University on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
- Visual Arts and the Built Environment (VABE)75%+
- Visual & Performing Arts, Arts Management and Media73–77%+
- Bachelor of Arts (BA) General (Area of Concentration)75–80%+
- Bachelor of Arts (BA) Honours (co-op option)75–80%+
- Game Design80–83%+
- Concurrent Education: Arts, Media, Performance & Design (BEd)77–87%+
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.