4 programs, side by side
Rows marked with a dot are where these differ. Everything is each university’s own published wording; the “your average” row is yours, calculated the way each program does it.
| Full | ||||
|---|---|---|---|---|
| Your average, their wayrequired courses forced in | ||||
| Published rangetheir exact wording | 75%“75% (regular and co-op)” | 80–83%“Low 80s” | 83–87%“Mid 80s” | 83–87%“Mid 80s” |
| Required coursesforced into your top 6 — options are the row below | ENG4U | ENG4U | ENG4UMCV4UMHF4U | ENG4UMCV4UMHF4U |
| Choose one ofany of these satisfies it | — | — | — | — |
| Prerequisitesas published |
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|
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| More than marks?supplementary application | Marks only | Yes
| Marks only | Yes
|
| Co-op | Available | No | Available | Available |
| Degree | — | — | — | — |
| First-year intakewhere published | 50 | 150 | 400 | 479 |
| What you study | Cinematics & PhotographyCreative WritingDesignMedia and Communication Studies | Cinematics & PhotographyMedia and Communication Studies | Artificial IntelligenceComputer ScienceInformation SystemsInformation Technology | Artificial IntelligenceEconomicsEducation StudiesEntrepreneurship |
| What it is | You study how to create and produce media across film, photography, writing, and design, learning both the technical skills and creative thinking behind what you see on screens and in print. Unlike a pure communication theory program, this one emphasizes hands-on production and design work alongside studying media's role in society. It suits people who want to make things, not just analyze them, and who enjoy combining visual, written, and conceptual work. | You'll study how to plan, shoot, and produce films and videos from start to finish. This program goes deeper into the technical and creative sides of filmmaking than a general media studies degree would, with hands-on work in cinematography, lighting, editing, and storytelling. It suits people who want to work as directors, cinematographers, or producers rather than study media theory or work in broader communications roles. | Computing at Queen's covers the theory and practice of building software, managing information systems, and developing artificial intelligence. You'll study programming, algorithms, data structures, and mathematics that underpin these fields. The program includes a co-op option, letting you alternate between classroom and paid work terms at tech companies, which sets it apart from a standard degree and gives you real industry experience alongside your studies. It suits people who like solving problems with code and want hands-on exposure to how software gets built in actual workplaces. | You study pure and applied mathematics, with courses ranging from algebra and calculus to artificial intelligence and data analysis. The co-op option means you alternate between study terms and paid work terms at companies or organizations, giving you real workplace experience alongside your degree. This program suits students who want strong mathematical foundations and are willing to structure their degree around multiple internships. |
| The door tomajors you reach through it | Applied to directly | Applied to directly | computer sciencesoftware engineering | mathematicsstatistics |
| Entrance awardsat this campus, by average | 16 published, 9 with no applicationfrom 75%See them | 29 published, 4 with no applicationfrom 75%See them | None published by average | 4 published, 3 with no applicationfrom 80%See them |
| Source | Carleton University on OUInfo | York University on OUInfo | Queen's University on OUInfo | University of Waterloo on OUInfo |
Also compare with
Same subject area and a similar published range, at a campus you have not got in the table yet.
Ranges are what each university publishes, not guaranteed cutoffs, and limited-enrolment programs often admit above them. Confirm anything you are about to act on with the university; each column links to its source.